Mesh Construction
Box Modeling, Extrusion modelling, Spline modeling and Common primitives etc.
Box Modeling and Extrusion Modeling:
Box modeling is starting off by creating a Standard primitive and transforming the object by going to convert editable poly. This will then allow you to transform the standard primitive in different ways by selecting the objects segments. At this point the object is still a sharp object and can be smoothed out by using the NURMS toggle which can be found by right clicking on your standard primitive.
Spline modeling:
A spline is a set of vertex joined together by a segment, which can be transformed by turning the spline into an editable spline and using the vertex, segment and spline tools. Also with a spline you can create a sub spline which is another outline around your shape which is useful when making objects hollow. Also with splines you are able to LOFT which is where have your main spline and you create two more spline’s which are different sizes, then go to get shape in your modifier panel and select both shapes individually after pressing get shape. This then allows you to have your object with different sizes for example i created a usb wire which i needed a bump in the middle of it to make it look like a usb wire, i did this by making another loft by going onto loft, setting the path to 75 and clicking onto the small circle, then doing the same with the big circle and putting the path to 76. Next I did another loft with the big circle and set the path to 80, then did the same with the small circle with the path 81.
Also when using splines you can also use the lath tool on your object which is where you create an outline for a shape,but only half of the shape and then by using the lath tool, the other side of the object will be filled out symmetrically and it will become 3d.
Common Primitives:
To create a common primitive go to standard primitives and select a shape, then after creating a shape you can modify the shape by going to the modifier panel and changing your shape in different ways for example the number of segments your object has. You can then transform your shape in different ways using different gizmos for example the move tool, rotate tool and the uniform and scale tool.





