Geometric Theory

Vertices, lines, curves, Edge, Polygons, Element, Face, Primitives, Meshes and Coordinate Geometry etc

Vertices:

Vertices are points in space which make up the shape of your object. They can be moved using the transform gizmos which will give your object a different shape. You can also make the size of your vertices bigger by going to customize, preferences and viewports to make the vertices easier to see.

Lines:

To create a line tou would have to go to splines and line, but before you create your spline there are some different methods you could use for your line for example whether to have a curved or smooth line you can do this by going to creation method and initial and drag type. You can also make your spline smooth when its created by right clicking on the object and going to smooth or any other options.

Curves:

Curves are the options that can be used when using a vertex which are Bezier Corner, Bezier, Corner and Smooth these are also used mainly with splines. Bezier Corner is where you can get the shape to give an accurate corner by smoothing it out and using the bezier handles to position the spline accuratley. Bezier is where

Edge:

Edge is the line in beetween two vertex’s, which is controlled by the vertexs either side. The edge can also be modified using the Curves.

Polygons:

A polygon is something that lets you transform your object in different ways by right clicking on your object and going to Convert to editable poly. After this you can transfrom your shape in different ways like selecting different segments and extruding the sections.

Element:

The element tool is used to seperate objects when they are attached or grouped together so that they can be moved or placed in a different way, but then when you go out of the element the objects become attached together again.

Face:

A face is any part of a shape which is flat.

Primitives:

Primitives are shapes that can be found in 3ds Max as Standard and extended primitives.

Meshes:

Each object has a wire frame which shows the outline of the object which can be turned off and on by toggling F3 and F4, this also toggles the shape being filled and see through.

Coordinate Geometry:

The Cartesian coordinate system was created to show the illusion of working in 3D and was created by Rene Descartes, who was a natural philosopher who was around in the 1600’s. The system works by having the normall 2 dimensional axis X and Y, and having an extra Z axis which gives the 3d illusion.

Comments
  1. Billy Walker's avatar Billy Walker says:

    thanks mate this realy help’d with my own work, i have a college assignment to write about this and a few of the thigns i had to write about i didnt fully understand “• Geometric theory – vertices, lines, curves, edges, polygons, elements, faces” was one of the points i had to write about and you have help’d a ton with it, thanks allot man massive help

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